The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A partnership was established to create a tabletop RPG set within the series' post-pandemic landscape. The project was revealed, with a funding drive planned to launch in the spring of 2026.
"This endeavor aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a new way to experience The Division through immersive storytelling and player-driven missions," states an official release.
Initial offerings are set to feature a beginner's box, core rulebooks, a GM screen, figurines, and several premium versions.
Delving Into The Division's Dystopian World
In this setting, a lethal pathogen called Green Poison was unleashed in NYC, sending the United States into chaos. As the pandemic worsens, civil order breaks down and hostile groups emerge, transforming the urban landscape into a battlefield. To restore order, the authorities {activate|deploy] The Division, a secret cell of undercover operatives. That’s where the agents come in.
Development on the RPG has been underway for approximately several years, and it is confirmed to be complete. The upcoming Kickstarter campaign will serve as a preorder system to reach a wider market, particularly in the United States. Production is slated to begin immediately following the fundraiser, with shipping expected for the latter part of 2026.
A Streamlined Tactical System: The GRIS System
An early look at the system reveals it uses 10-sided dice predominantly through its proprietary GRIS system, promoting a fast-paced and tactical approach. Agents use skills or traits to assemble small dice pools, typically between one and five d10s.
- Rather than adding results together, players select a single “resolution die” from the pool.
- This dice is then measured against a target difficulty.
- Achieving a perfect 10 grants special effects, such as extra damage or enhanced aid.
Engagements Emphasize Positioning and Awareness
Battles stress placement and environmental awareness, reflecting the source material. Factors like taking cover, elevation, or visibility have a direct impact success chances. This mechanic seems built to favor coordination and clever tactics instead of simple statistics.
A Novel Health Mechanic
The way health is managed adds a compelling narrative layer. Agents have a wound threshold; sustaining too much damage weakens their effectiveness by decreasing the number of d10s.
- At critical condition, an agent is downed, but they’re not knocked out.
- They may still move and perform restricted acts, emulating the last stand common to video game shooters.
- Any agent knocked down must roll on a injury chart, potentially gaining lingering conditions like shock or mobility-impairing wounds.
A Ready-to-Play Adventure
A free introductory rulebook will be released soon. It includes a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, the group lead the search for a lost doctor squad and work to stop an attack by the notorious Rikers faction, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be detailed near the campaign launch.